Blog

A seatbelt for AI agents

A seatbelt for AI agents

by Davide Pasca

Why Little Control Room now blocks direct rm commands, why this guard is intentionally narrow, and why agent security will eventually need semantic review.

TL;DR: Little Control Room now blocks most direct commands before an AI agent can run them. It is a deliberately narrow guardrail, not a security sandbox. We think real-time checks by small, local LLMs will become an important safety and privacy layer, catching risky actions that don't look like...

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LCAgent Model Benchmark: score, cost, and routing trade-offs

LCAgent Model Benchmark: score, cost, and routing trade-offs

by Davide Pasca

A practical coding-agent benchmark for Little Control Room, comparing model quality, cost, latency, tool use, and prompt caching.

Research artifact / Little Control Room This is a field report from Little Control Room. We used LCAgent to run the same source-review assignment through a batch of current coding-capable models, then scored each run on practical agent-routing behavior: answer quality, tool discipline, cache...

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Local Qwen on Apple Silicon: a short field note

Local Qwen on Apple Silicon: a short field note

by Davide Pasca

Quickstart for running Qwen locally on Apple Silicon (MLX), plus a short 35B-A3B vs 27B benchmark note.

Hugging Face Models Qwen 3.5 Repo: local-llm-lab I put together this repo to make running Qwen locally on Apple Silicon (via MLX) repeatable. This setup was developed with GPT-5.3 Codex via Codex CLI, mainly to keep the scripts and experiments easy to reproduce. For context, these runs were done on...

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AI-assisted stage design in Final Freeway

AI-assisted stage design in Final Freeway

by Davide Pasca

How I used AI to design a new stage for my mobile game Final Freeway

I recently released an update of my mobile game Final Freeway on App Store and Play Store. This update adds a new stage "Paris Sonnet" which was designed with the aid of AI. Given the right context an LLM (Claude Sonnet 3.5 in this case) was able to produce a stage that was good enough and that...

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RogueLLM: AI-Augmented Procedural Game Content

RogueLLM: AI-Augmented Procedural Game Content

by Davide Pasca

RogueLLM is an innovative experiment that explores the intersection of Large Language Models (LLMs) and game design. At its core, it's a minimalistic text-based RPG that demonstrates how AI can dynamically create rich, personalized gaming experiences, in the spoken language of the user, as long as...

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