Blog

Notes from the studio.

PermanentUnderclass: dictation for the Mac that doesn't flake out

PermanentUnderclass: dictation for the Mac that doesn't flake out

Announcing PermanentUnderclass, an open source macOS app for quick dictation and two-track meeting/interview transcription, built because the alternatives were slow or unreliable.

TL;DR: PermanentUnderclass is a new open source utility for macOS. Hold a hotkey, speak, and the text lands in whatever app you were using. It also captures meetings and interviews as two separate audio tracks, with real-time response cues popping up in a browser window. We built it because the...

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A seatbelt for AI agents

A seatbelt for AI agents

Why Little Control Room now blocks direct rm commands, why this guard is intentionally narrow, and why agent security will eventually need semantic review.

TL;DR: Little Control Room now blocks most direct commands before an AI agent can run them. It is a deliberately narrow guardrail, not a security sandbox. We think real-time checks by small, local LLMs will become an important safety and privacy layer, catching risky actions that don't look like...

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LCAgent Model Benchmark: score, cost, and routing trade-offs

LCAgent Model Benchmark: score, cost, and routing trade-offs

A practical coding-agent benchmark for Little Control Room, comparing model quality, cost, latency, tool use, and prompt caching.

Research artifact / Little Control Room This is a field report from Little Control Room. We used LCAgent to run the same source-review assignment through a batch of current coding-capable models, then scored each run on practical agent-routing behavior: answer quality, tool discipline, cache...

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Local Qwen on Apple Silicon: a short field note

Local Qwen on Apple Silicon: a short field note

Quickstart for running Qwen locally on Apple Silicon (MLX), plus a short 35B-A3B vs 27B benchmark note.

Hugging Face Models Qwen 3.5 Repo: local-llm-lab I put together this repo to make running Qwen locally on Apple Silicon (via MLX) repeatable. This setup was developed with GPT-5.3 Codex via Codex CLI, mainly to keep the scripts and experiments easy to reproduce. For context, these runs were done on...

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AI-assisted stage design in Final Freeway

AI-assisted stage design in Final Freeway

How I used AI to design a new stage for my mobile game Final Freeway

I recently released an update of my mobile game Final Freeway on App Store and Play Store. This update adds a new stage "Paris Sonnet" which was designed with the aid of AI. Given the right context an LLM (Claude Sonnet 3.5 in this case) was able to produce a stage that was good enough and that...

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RogueLLM: AI-Augmented Procedural Game Content

RogueLLM: AI-Augmented Procedural Game Content

RogueLLM is an innovative experiment that explores the intersection of Large Language Models (LLMs) and game design. At its core, it's a minimalistic text-based RPG that demonstrates how AI can dynamically create rich, personalized gaming experiences, in the spoken language of the user, as long as...

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